World Torn Apart

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Story So Far....

Gurmag, Evidia, and Torrin were hired by a man named Baku to rescue Princess Garnet from Emperor Droin in Imperial City. They succeeded and brought the princess to her uncle, High King Emeric in High Rock. While adventuring, the party seen pillars of smoke coming from the city of Wayrest and heard the screams of people. A giant beast later to be known as a Tarrasque, and a women dressed in rougish clothing were attacking the city. The party distracted it away from the now dilapidated city and saved as many people as they could.

Months later the party received notice from the High King that the Emperor was marching his men to High Rock to recapture the Princess from him, and that they needed to hide the princess until it was over and asked them to bring her to Riften, Skyrim in hopes to hide her there. They agreed and left. Several weeks passed as they travelled. Along the way they witnessed a giant pillar of fire come down from the sky and touch the ground a fair distance into the woods. Curious they went to see what it was and found a young blond women lying on the ground, naked. Beside her was a young gold dragon protecting her. Torrin spoke with the dragon and was told that she would be the key to “what is to come”. The women could not speak. The party dressed her, they gave her the name ‘Jane’ and brought her with them on their journey.

Upon arriving in Riften however, a man appeared at the inn claiming to be the man they were supposed to meet. Torrin saw through his deception though and called him out. The man left and Gurmag stealthily followed the man to see him and the same women that attacked Wayrest speaking quietly in an ally. The party immediately left only to run into a couple assassins that they had to fight.

Not knowing what to do the party used magic to contact the King and he informed them of a new safe haven in Hammerfell. They were told to go to Elmore and would receive further instructions then.

They travelled south and took a ship to the city of Elmore, meeting a man named Fredrick, and a sailor named Nyle along the way. While sailing, the ship was suddenly attacked by Merrows followed by the long tentacles of a Kraken, the party fought for their lives. The princess and Jane were on deck with fear on their faces when suddenly the princesses amulet began to glow and float in the air, and Jane started glowing and transformed into a huge platinum dragon that shot a beam of light into the water at the Kraken, who released its grip on the ship and sank back into the ocean.

The ship needed repairs, so the captain decided to beach his ship until they could be done. A few days in the party decided to explore the island and found a Mindflayer locked in a cell. In attempts to kill it however, the Mindflayer ate Fredricks brain before Gurmag was able to slay it. They buried him that night, said their goodbyes and left for Elmore.

Upon arriving in Elmore the party contacted the High King and was told to meet a contact named Wraith at a tavern. Wraith was to guide them to the kings camp. Elmore is full of slaves and a few of the party members were unhappy about the fact.They meet Wraith and after dealing with a few other issues left in a hurry.

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